Zweiter WeltKrieg - Version 2.2 Patch)

by kobayashi a.k.a. Patrick Choo (email: pchoo@netvigator.com)

This can only be applied to version 2.1 and will not work with
earlier versions. Simply overwrite all files in the zwk folder
with the contents of the patch zip once after unzipping.


Starting Position Changes

1. Two more Wellingtons given to Allies at the start.

2. All AA guns the British have at the start are given veteran 
   status.

3. Dover and London start with a Repair Depot each. Added AA 
   Network to Dover, London, Essen, Berlin and Ploesti. Yarmouth 
   starts with a Cinema.

4. Moscow starts with City Fortifications, Repair Depot and AA 
   Network.

5. Moved some Allied capital ships starting positions so the AI 
   does not inadvertently stack its capital ships. 

6. Moved some of the U-boats starting positions so AI will use 
   them better.

7. Caen changed to Cherbourg and a road linking it to Paris
   has been added.

8. A road has been added from Kovno to Vilna to Minsk so 
   Leningrad can be bypassed.

9. French have many more infantry at the beginning.


Unit Changes

1. Gloster Meteor role changed back to Air Superiority and P-38
   Lightning obsolete with P-51 Mustang so the Allies AI will
   build more bombers.

2. Made Maginot Line forts slightly weaker, Axis AI has a
   meanigful chance of breaking through.

3. Changed the graphics of Matilda II, Churchill, Sherman,
   KV-1, Sturmovik and BT-7 to sharper versions.

4. Changed the graphics of AA Gun and AT Gun to be in scale
   with the tanks. 

5. Replaced Escourt Carriers with Liberty Ship (a shorter
   (version of the same from Case's Cruel Sea).

6. P-51's movment increased from 7 to 8.

7. Carrier move increased to 3 and attack reduced to 0.


Events Changes

1. The redundant He-178 message is removed and replaced with 
   Matilda II Africa message. Allies will receive a Matilda 
   tank in Africa when they discover Matilda II. This Increases 
   the chance of that Allies AI get the Blitzkrieg Shock tech.
   Any power and not just the Axis destroying a Matilda II 
   will give the Blitzkrieg Shock tech to the Allies. 

2. Added 'Pact of Steel Broken' message. Moved Axis units away
   from the Balkans to delay Axis hostilities with the Minor
   Axis.

3. Allies loose 100 gold for each merchant cargo sunk by the
   Axis.

4. The trigger to give the Soviets the T-34/76 tech ahead of
   time has been changed to something more complicated.

5. Secondary target of Stalingrad added. Soviet's Massive
   Population Wonder will expire if the lose this city.


Other Changes

1. Removed civpedia reference to increasing spaceship thrust.

2. Increased operating cost of Godowns to 2 so they will not 
   be free for Allies to slow down their research rate slightly 
   at the beginning.

3. Doubled cost of building AA Network.

4. When loading or saving a game, the screen title will now
   refer to the difficulty in terms of scenario difficulty
   levels (like General, not King).

5. Women's Role can only be researched by the Allies - since
   nobody else gets unhappiness from troops deployed away from
   home. Added the U.S.O. as another wonder which can be built 
   when you discover Women's Role.


Thanks to Marko for pointing out some less known AI unit slot 
conflicts. Thanks to Alcibiates, Tracid and other test players
from civfanatics of the 2.2 patch.








